NOTKrunker's Mod Menu Aimbot targets nearest VISIBLE player. Adjust Smoothing for precision. Use Xray to see through walls, wireframe for players & world, and more
< 脚本KRUNKER.IO AIMBOT, XRAY, SPINBOT, WIREFRAME, AND MORE BY who?的反馈
Add this at the top:(You can holf Shift for a more controlled aimbot, just rebind crouch to ctrl or something)
let shiftDown = false;document.addEventListener('keydown', function(event) { if (event.key === 'Shift') { shiftDown = true; }});document.addEventListener('keyup', function(event) { if (event.key === 'Shift') { shiftDown = false; }});
Then change this too:
if (myController !== undefined && PlayerTarget !== undefined) { if (DOGEWARE.aimbot.krunkAimbot && shiftDown) { try { const dist = PlayerTarget.position.distanceTo(myController.position); Vector.setScalar(0); PlayerTarget.children[0].children[4].children[0].localToWorld(Vector); HoldObject.position.copy(myController.position); HoldObject.lookAt(Vector.x, Vector.y, Vector.z); const targetRotationX = -HoldObject.rotation.x + DOGEWARE.aimbot.AimOffset / dist * 5; const targetRotationY = HoldObject.rotation.y + Math.PI; myController.children[0].rotation.x += (targetRotationX - myController.children[0].rotation.x) * DOGEWARE.aimbot.smoothingFactor; myController.rotation.y += (targetRotationY - myController.rotation.y) * DOGEWARE.aimbot.smoothingFactor; } catch (error) { console.error(error); } } }
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Add this at the top:
(You can holf Shift for a more controlled aimbot, just rebind crouch to ctrl or something)
Then change this too: