您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
credits to cazka for basically 99% of this script, no this is not a multiboxing script
当前为
// ==UserScript== // @name Base Zones // @description credits to cazka for basically 99% of this script, no this is not a multiboxing script // @version 1.2.0 // @author none // @match *://diep.io/* // @grant GM_addStyle // @grant GM_getValue // @grant GM_setValue // @grant GM_addValueChangeListener // @grant GM_removeValueChangeListener // @namespace https://greasyfork.org/users/790354 // ==/UserScript== 'use strict'; function drawZones(x, y, a, b, c, d, scale) { if (player.dead) return; if (player.gamemode === '4teams') { if (player.dead) return; let r = 44; let positioning = 600; let arenaDim = 10000; ctx.save(); ctx.globalAlpha = 0.12; //Blue ctx.fillStyle = '#006480'; ctx.beginPath(); ctx.arc(400+positioning-x, positioning-y, 65*r*scale, 0, 2*Math.PI); ctx.fill(); ctx.fillStyle = '#1E86E0'; ctx.beginPath(); ctx.arc(400+positioning-x, positioning-y, 45*r*scale, 0, 2*Math.PI); ctx.fill(); //Purple ctx.fillStyle = '#644280'; ctx.beginPath(); ctx.arc(arenaDim+1040-positioning-x, positioning-y, 65*r*scale, 0, 2*Math.PI); ctx.fill(); ctx.fillStyle = '#B11EEF'; ctx.beginPath(); ctx.arc(arenaDim+1040-positioning-x, positioning-y, 45*r*scale, 0, 2*Math.PI); ctx.fill(); //Green ctx.fillStyle = '#00803e'; ctx.beginPath; ctx.arc(400+positioning-x, arenaDim+600-positioning-y, 65*r*scale, 0, 2*Math.PI); ctx.fill(); ctx.fillStyle = '#11D84B'; ctx.beginPath(); ctx.arc(400+positioning-x, arenaDim+600-positioning-y, 45*r*scale, 0, 2*Math.PI); ctx.fill(); //Red ctx.fillStyle = '#963033'; ctx.beginPath(); ctx.arc(1040+arenaDim-positioning-x, arenaDim+600-positioning-y, 65*r*scale, 0, 2*Math.PI); ctx.fill(); ctx.fillStyle = '#ff3033'; ctx.beginPath(); ctx.arc(1040+arenaDim-positioning-x, arenaDim+600-positioning-y, 45*r*scale, 0, 2*Math.PI); ctx.fill(); } ctx.restore(); } class Gui { constructor(title) { this._buttons = []; } } class Minimap { constructor() { this._minimapWidth; this._minimapHeight; this._x00; this._y00; this._pointX; this._pointY; this._pointX_previous; this._pointY_previous; this._viewportWidth; this._viewportHeight; this._fov; this._minimapHook(); this._arrowHook(); this._viewportHook(); this._fovHook();} get x() { return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0; } get y() { return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0; } get x_previous() { return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0; } get y_previous() { return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0; } get fov() { return this._fov; } _minimapHook() { let setTransformArgs; const onsetTransform = (args) => { if (args[0] === args[3]) setTransformArgs = args; }; const onstrokeRect = () => { if (setTransformArgs) { this._minimapWidth = setTransformArgs[0]; this._minimapHeight = setTransformArgs[3]; this._x00 = setTransformArgs[4]; this._y00 = setTransformArgs[5]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('strokeRect', onstrokeRect); } _arrowHook() { let index = 0; const stack = Array(4); let pointA; let pointB; let pointC; const calculatePos = () => { const side1 = Math.floor( Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2)) ); const side2 = Math.floor( Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2)) ); const side3 = Math.floor( Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2)) ); if (side1 == side2 && side2 == side3) return; this._pointX_previous = this._pointX; this._pointY_previous = this._pointY; this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3; this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3; }; const onbeginPath = () => { index = 0; stack[index++] = 0; }; const onmoveTo = (args) => { if (index === 1 && stack[index - 1] === 0) { stack[index++] = 1; pointA = args; return; } index = 0; }; const onlineTo = (args) => { if (index === 2 && stack[index - 1] === 1) { stack[index++] = 2; pointB = args; return; } if (index === 3 && stack[index - 1] === 2) { stack[index++] = 2; pointC = args; return; } index = 0; }; const onfill = () => { if (index === 4 && stack[index - 1] === 2) { calculatePos(); return; } index = 0; }; this._ctxHook('beginPath', onbeginPath); this._ctxHook('moveTo', onmoveTo); this._ctxHook('lineTo', onlineTo); this._ctxHook('fill', onfill); } _viewportHook() { let setTransformArgs; const onsetTransform = (args) => { if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4)) return; if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return; setTransformArgs = args; }; const onfillRect = () => { if (setTransformArgs) { unsafeWindow.input.set_convar('ren_minimap_viewport', true); this._viewportWidth = setTransformArgs[0]; this._viewportHeight = setTransformArgs[3]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('fillRect', onfillRect); setInterval(() => { unsafeWindow.input.set_convar('ren_minimap_viewport', true); }, 1000); } _fovHook() { let solid_background = false; setTimeout(() => { solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false; }, 1000); const calculateFov = (fov) => { this._fov = fov * 10; }; function onstroke() { if (this.fillStyle === '#cdcdcd') { if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true); calculateFov(this.globalAlpha); } } this._ctxHook('stroke', onstroke); setInterval(() => { if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false); }, 10000); } _ctxHook(method, hook) { const target = window.CanvasRenderingContext2D.prototype; target[method] = new Proxy(target[method], { apply(target, thisArg, args) { args = hook.call(thisArg, args) || args; return target.apply(thisArg, args); }, }); } } class Vector {} class Arena {} class Player { constructor() { this._minimap = new Minimap(); this._dead = true; //Dead Listener new MutationObserver((args) => { this._dead = args[0].target.style.display === 'block'; if (this.ondead && this._dead) this.ondead(); }).observe(document.getElementById('a'), { attributes: true }); } get dead() { return this._dead; } get gamemode() { return unsafeWindow.localStorage.gamemode; } } class Chat { constructor(player) { this._player = player; this._hookonkeydown(); this._hookAnimationFrame(); } _hookonkeydown() { const _this = this; unsafeWindow.onkeydown = new Proxy(unsafeWindow.onkeydown, { }); } _hookAnimationFrame() { const _this = this; unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, { }); } } const player = new Player(); const arena = new Arena(); const chat = new Chat(player); const minimap = new Minimap(); const radius = 44; const width = 149; const arenaScaling = 22300 / 175; var ack = 0.75; var a,fj,fk,fl,fm,tj,tk,c1,c2,c3,c4,c5,c6,scale,x,y,d,compensation = 0; var blue = 1; var purple = 1; var green = 1; var red = 1; var interX, interY, posX, posY; //setup canvas const ctx = document.getElementById('canvas').getContext('2d'); // run main Loop document.body.onkeydown = function(e) { if (e.keyCode === 70) { blue = 1 - blue } if (e.keyCode === 71) { purple = 1 - purple } if (e.keyCode === 86) { green = 1 - green } if (e.keyCode === 66) { red = 1 - red } } unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, { apply: function (target, thisArg, args) { x = minimap._pointX; scale = d / 175; y = minimap._pointY; compensation = a * (width+18); //Helpers if(window.innerHeight == screen.height) { a = 0;} else {a = 1;} d = minimap._minimapWidth; //corner of minimap = (1920-(1920-1738)*scale, 920-(920-898)*scale+compensation/2) interX = x - (1920-(1920-1738)*scale); posX = interX * 11150 / d; interY = y - (920-(920-898)*scale-compensation); posY = interY * 11150 / d; drawZones(posX, posY, blue, purple, green, red, scale); setTimeout(() => Reflect.apply(target, thisArg, args), 0); }, });