您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
credits to cazka for basically 99% of this script, no this is not a multiboxing script
当前为
// ==UserScript== // @name Base Zones // @description credits to cazka for basically 99% of this script, no this is not a multiboxing script // @version 1.0.4 // @author none // @match *://diep.io/* // @grant GM_addStyle // @grant GM_getValue // @grant GM_setValue // @grant GM_addValueChangeListener // @grant GM_removeValueChangeListener // @namespace https://greasyfork.org/users/790354 // ==/UserScript== 'use strict'; //set scale here const scales = 1 function drawZones(scale) { if (player.dead) return; ctx.save(); ctx.globalAlpha = 0.08; let radius = 48; let width = 169; //IF YOU DON'T USE FULL SCREEN SET THIS TO 1 let notFullScreen = 0; let compensation = notFullScreen * width-2; if (player.gamemode === '4teams') { //blue ctx.fillStyle = '#006480'; ctx.beginPath(); ctx.arc(1920-(1920-1728)*scale, 1080-(1080-888)*scale-compensation, radius*scale, 0 * Math.PI, 1/2 * Math.PI); ctx.fill(); ctx.beginPath(); ctx.moveTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale+radius*scale, 1080-(1080-888)*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale+radius*scale-compensation); ctx.fill(); //purple ctx.fillStyle = '#644280'; ctx.beginPath(); ctx.arc(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale-compensation, radius*scale, 1/2 * Math.PI, Math.PI); ctx.fill(); ctx.beginPath(); ctx.moveTo(1920-(1920-1728)*scale+width, 1080-(1080-888)*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale+radius*scale+width-2*radius*scale, 1080-(1080-888)*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale+width, 1080-(1080-888)*scale+radius*scale-compensation); ctx.fill(); //green ctx.fillStyle = '#00803e'; ctx.beginPath(); ctx.arc(1920-(1920-1728)*scale, 1080-(1080-888)*scale+width*scale-compensation, radius*scale, 3/2 * Math.PI, 2 * Math.PI); ctx.fill() ctx.beginPath(); ctx.moveTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale+width*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale+radius*scale, 1080-(1080-888)*scale+width*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale, 1080-(1080-888)*scale+radius*scale+width*scale-2*radius*scale-compensation); ctx.fill(); //red ctx.fillStyle = '#963033'; ctx.beginPath(); ctx.arc(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale+width*scale-compensation, radius*scale, Math.PI, 3/2 * Math.PI); ctx.fill(); ctx.beginPath(); ctx.moveTo(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale+width*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale+radius*scale+width*scale-2*radius*scale, 1080-(1080-888)*scale+width*scale-compensation); ctx.lineTo(1920-(1920-1728)*scale+width*scale, 1080-(1080-888)*scale+radius*scale+width*scale-2*radius*scale-compensation); ctx.fill(); } else if (player.gamemode === 'teams') { let radius2 = 40; //blue ctx.fillStyle = '#006480'; ctx.fillRect(1920-(1920-1728)*scale, 1080-(1080-888)*scale-compensation, radius2*scale, 169*scale); //red ctx.fillStyle = '#963033'; ctx.fillRect(1920-(1920-1728)*scale+124*scale, 1080-(1080-888)*scale-compensation, radius2*scale, 168*scale); } ctx.restore(); } class Gui { constructor(title) { this._buttons = []; this._init(); } _init() { const nonce = `a${Math.floor(Math.random() * 1e5)}`; GM_addStyle( `.${nonce} button{display:none;font-family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0 #000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled]){filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active){filter:brightness(1.1)}` ); } } class Minimap { constructor() { this._minimapWidth; this._minimapHeight; this._x00; this._y00; this._pointX; this._pointY; this._pointX_previous; this._pointY_previous; this._viewportWidth; this._viewportHeight; this._fov; this._minimapHook(); this._arrowHook(); this._viewportHook(); this._fovHook(); } get x() { return this._pointX ? (this._pointX - this._x00) / this._minimapWidth : 0; } get y() { return this._pointY ? (this._pointY - this._y00) / this._minimapHeight : 0; } get x_previous() { return this._pointX_previous ? (this._pointX_previous - this._x00) / this._minimapWidth : 0; } get y_previous() { return this._pointY_previous ? (this._pointY_previous - this._y00) / this._minimapHeight : 0; } get scale() { return { x: this._viewportWidth / this._minimapWidth, y: this._viewportHeight / this._minimapHeight, }; } get fov() { return this._fov; } _minimapHook() { let setTransformArgs; const onsetTransform = (args) => { if (args[0] === args[3]) setTransformArgs = args; }; const onstrokeRect = () => { if (setTransformArgs) { this._minimapWidth = setTransformArgs[0]; this._minimapHeight = setTransformArgs[3]; this._x00 = setTransformArgs[4]; this._y00 = setTransformArgs[5]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('strokeRect', onstrokeRect); } _arrowHook() { let index = 0; const stack = Array(4); let pointA; let pointB; let pointC; const calculatePos = () => { const side1 = Math.floor( Math.sqrt(Math.pow(pointA[0] - pointB[0], 2) + Math.pow(pointA[1] - pointB[1], 2)) ); const side2 = Math.floor( Math.sqrt(Math.pow(pointA[0] - pointC[0], 2) + Math.pow(pointA[1] - pointC[1], 2)) ); const side3 = Math.floor( Math.sqrt(Math.pow(pointB[0] - pointC[0], 2) + Math.pow(pointB[1] - pointC[1], 2)) ); if (side1 == side2 && side2 == side3) return; this._pointX_previous = this._pointX; this._pointY_previous = this._pointY; this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3; this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3; }; const onbeginPath = () => { index = 0; stack[index++] = 0; }; const onmoveTo = (args) => { if (index === 1 && stack[index - 1] === 0) { stack[index++] = 1; pointA = args; return; } index = 0; }; const onlineTo = (args) => { if (index === 2 && stack[index - 1] === 1) { stack[index++] = 2; pointB = args; return; } if (index === 3 && stack[index - 1] === 2) { stack[index++] = 2; pointC = args; return; } index = 0; }; const onfill = () => { if (index === 4 && stack[index - 1] === 2) { calculatePos(); return; } index = 0; }; this._ctxHook('beginPath', onbeginPath); this._ctxHook('moveTo', onmoveTo); this._ctxHook('lineTo', onlineTo); this._ctxHook('fill', onfill); } _viewportHook() { let setTransformArgs; const onsetTransform = (args) => { if ((args[0] / args[3]).toFixed(4) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(4)) return; if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return; setTransformArgs = args; }; const onfillRect = () => { if (setTransformArgs) { unsafeWindow.input.set_convar('ren_minimap_viewport', false); this._viewportWidth = setTransformArgs[0]; this._viewportHeight = setTransformArgs[3]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('fillRect', onfillRect); setTimeout(() => unsafeWindow.input.set_convar('ren_minimap_viewport', true), 1000); setInterval(() => { unsafeWindow.input.set_convar('ren_minimap_viewport', true); }, 1000); } _fovHook() { let solid_background = false; setTimeout(() => { solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false; }, 400); const calculateFov = (fov) => { this._fov = fov * 10; }; function onstroke() { if (this.fillStyle === '#cdcdcd') { if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true); calculateFov(this.globalAlpha); } } this._ctxHook('stroke', onstroke); setInterval(() => { if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false); }, 10000); } _ctxHook(method, hook) { const target = window.CanvasRenderingContext2D.prototype; target[method] = new Proxy(target[method], { apply(target, thisArg, args) { args = hook.call(thisArg, args) || args; return target.apply(thisArg, args); }, }); } } class Vector { } class Arena { static get BLOCKSIZE() { return 50; } static scale(x, y) { return { x: Math.floor(22300 * (x - 0.5) + 0.5), y: Math.floor(22300 * (y - 0.5) + 0.5), }; } static unscale(x, y) { return { x: x / 22300 + 0.5, y: y / 22300 + 0.5, }; } } class Player { constructor() { this._minimap = new Minimap(); this._mouse = { x: 0, y: 0, }; this._inputs = { left: false, down: false, up: false, right: false, }; this._dead = true; //Dead Listener new MutationObserver((args) => { this._dead = args[0].target.style.display === 'block'; if (this.ondead && this._dead) this.ondead(); }).observe(document.getElementById('a'), { attributes: true }); //Message Listener const notify = (text) => { if (this.onmessage) this.onmessage(text); }; CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, { apply(target, thisArg, args) { if (args[0].startsWith("You've killed ")) { notify(args[0]); } return Reflect.apply(target, thisArg, args); }, }); } set useGamepad(value) { this._gamepad.connected = value; } get position() { const position = Arena.scale(this._minimap.x, this._minimap.y); const previous = Arena.scale(this._minimap.x_previous, this._minimap.y_previous); return { x: position.x, y: position.y, x_previous: previous.x, y_previous: previous.y, }; } get dead() { return this._dead; } get gamemode() { return unsafeWindow.localStorage.gamemode; } } /** *this code is useless, but do not delete as that messes up something */ class Chat { constructor(player) { this._player = player; this._inputBox = document.body.appendChild(document.createElement('div')); this._hookonkeydown(); this._hookAnimationFrame(); } _onkeydown(e) { let preventDefault = false; if (player.dead) return; return preventDefault; } _hookonkeydown() { const _this = this; unsafeWindow.onkeydown = new Proxy(unsafeWindow.onkeydown, { }); } _hookAnimationFrame() { const _this = this; unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, { }); } } const player = new Player(); const chat = new Chat(player); //setup canvas const ctx = document.getElementById('canvas').getContext('2d'); // run main Loop unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, { apply: function (target, thisArg, args) { drawZones(scales); if (player.isMaster) return Reflect.apply(target, thisArg, args); else setTimeout(() => Reflect.apply(target, thisArg, args), 0); }, });